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Modern Warfare Zombies: Launch Content Overview
Welcome to Operation Deadbolt. Your main tasks — aside from surviving hordes of Zombies and 北京银行工资流水办理方式the machinations of the PMC group Terminus Outcomes — are threefold:
MWZ: Zombies Lobby
The Modern Warfare Zombies Lobby features the same Global Panel access, but the Main Menu is significantly different.
MWZ: Readying Up for a Mission
Strike Team Operators
Recruit any unlocked Operator for your Strike Team. Each recruited Operator will have their own “On-Soldier” Gear. All Operators you’ve unlocked from both Modern Warfare IIand Modern Warfare III are available, and two Operators — Ripper and Scorch — are unlocked after you complete specific challenges within Zombies.
Each Strike Team Operator can be chosen and comes with five different customizable Equipment Slots. The Gear you find during missions is saved here, and includes Killstreaks, Armor, Gas Masks, and Medical items.
Rucksacks
Fill your Rucksack with essential Acquisitions that you find on the battlefield or craft via valuable Schematics. Initially there are up to five open slots on the Small Rucksack. After your first mission, providing you’ve found either Acquisitions or Schematics, you can add such items to the Rucksack.
Loadouts
Choose two Primaries, or a Primary and Secondary Weapon, to take along with a Lethal, Tactical, and Field Upgrade. You have:
Zombies Field Upgrades
Field Upgrades in MWZ are completely different from the equipment available to Multiplayer Operators. There are six Field Upgrades, five of which are unlocked as you progress through your Military Player Ranks:
Energy Mine
Medium Recharge
Spawn an explosive, dealing massive damage to enemies who set it off.
Frenzied Guard
Slow Recharge
Repair armor to full and force all enemies in the area to target you for 10 seconds. Enemy kills repair armor during this time.
Healing Aura
Slow Recharge
Heal all players immediately (and in last stand).
Frost Blast
Medium Recharge
Damage enemies with the initial blast and slow those that enter the area of effect.
Aether Shroud
Medium Recharge
Become invisible to zombies.
Tesla Storm
Slow Recharge
For 10 seconds, lightning connects to other players, stunning and damaging normal enemies.
Adding to Your Attacks: Acquisitions and Schematics
Once you return from your first few successful missions, you’re able to place Acquisitions into your Rucksack for use during subsequent outings. You can also start to craft your own Acquisitions at the Schematic Crafting location (in the Lobby), between drops.
Acquisitions: These are single-use items that can give you an advantage on the battlefield. Acquisitions you find and exfil with in your Rucksack can be added to your Acquisition Stash, within your Rucksack Menu.
Schematics: These are highly sought-after plans that permanently allow you to craft Acquisitions that you can add to your Rucksack. Schematics have a cooldown period, after which they can be brought into the Exclusion Zone.
The following types of Acquisitions can be found and used, or crafted if the Schematics are located, and all have a Rarity value associated with them (denoting how difficult they are to find and the level of improvements they bring to the weapon or item they affect):
Aetherium
The Dark Aether element is used in conjunction with crafting Schematics to bolster your weaponry:
Perk-a-Colas
The Vest, Gloves, Boots and Gear Perk system is not available in Zombies. Instead, receive a permanent boost (throughout a Mission, unless you fully die) to various in-game attributes by finding (or crafting) a Perk-a-Cola:
Deadshot Daiquiri
Aiming down sight moves to enemy critical location. Increase enemy critical damage.
Death Perception
Obscured enemies, chests, resources, and item drops are more easily spotted.
Elemental Pop
Every bullet you fire has a small chance to apply a random Ammo Mod effect.
Jugger-Nog
Increases maximum health.
PHD Flopper
Diving to prone triggers an explosion. The explosion increases the higher you fall. Immunity from fall damage while diving. Immunity from area-of-effect damage from weapons you are using.
Quick Revive
Reduce the health regeneration delay time by 50%. Reduce the time it takes to revive an ally by 50%.
Speed Cola
Drink to reload and replate armor faster.
Stamin-Up
Increases run and sprint speed.
Tombstone Soda
On death, you create a tombstone stash at that location, containing your backpack inventory in the next game.
Ammo Mods
The weapon you are currently holding can be further augmented with an Ammo modification. For the exact effect each Mod brings to a battle, why not test them out in the Exclusion Zone once you find or craft them?
Ammo Mods: Brain Rot, Cryo Freeze, Dead Wire, Napalm Burst, Shatter Blast
Wonder Weapons
Locate the necessary (and devilishly difficult to find) Schematics, and you’re able to craft some of the most arcane and powerful weaponry ever seen. The Wonder Weapons available at game launch are currently [REDACTED].
Missions Overview: Acts, Tiers, and Rewards
Begin to acclimate to the horrors of the Urzikstan Exclusion Zone and commence a multilayered storyline that focuses on a variety of Tiered Missions in three Acts. Not all missions are immediately accessible, and the mission you wish to complete (which may have one or multiple tasks) is highlighted. Mission completion rewards (including Acquisitions, cosmetic items, durable items, Double XP tokens) are also visible prior to infil.
Mission Parameters: The Essence of Zombies
You have freedom and flexibility to explore the Exclusion Zone throughout Urzikstan, and infilling allows you to complete a wide variety of activities as well as the specific mission tasks you assigned to yourself prior to the session start.
Aside from the specific mission tasks you are undertaking, each Zombies infil enables you to:
Within a deployment, your Tac-Map displays a variety of interesting game features, and some of the most important ones are detailed below so you can understand how to interact with them.
Buy Stations: Allows you to purchase a variety of helpful items, such as Killstreaks, Gas Masks, and other essentials, as well as sell any unwanted items you've collected.
Perk-a-Cola Machines: This allows you to purchase a beverage that increases your prowess in a variety of ways (see above).
Pack-a-Punch Machines: This upgrades your currently carried weapon (usually in the ammunition and damage departments), for a price.
Wall Buys: Outlines of weaponry can be found on the walls of various buildings throughout the Exclusion Zone. Interact and purchase the weapon, as needed.
Mystery Boxes: These offer an exciting randomly generated prize — likely a weapon of varying rarity and occasionally a Wonder Weapon!
Wonder Weapons: [REDACTED].
Nothing gets in, nothing gets out.
For more information on Call of Duty check out www.callofduty.com and www.youtube.com/callofduty and follow @Treyarch and @CallofDuty on X, Instagram, and Facebook.
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